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1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2013/03/27
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6 | // filename: Castle.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe chargeant une map chateau
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14 | //
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15 | /*********************************************************************/
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16 | #ifdef GL
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17 |
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18 | #include "Castle.h"
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19 | #include "Simulator.h"
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20 | #include <IrrlichtDevice.h>
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21 | #include <IFileSystem.h>
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22 |
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23 | using namespace irr::core;
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24 | using namespace flair::core;
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25 |
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26 | namespace flair
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27 | {
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28 | namespace simulator
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29 | {
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30 |
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31 | Castle::Castle(const Simulator* parent,int app_width, int app_height,int scene_width, int scene_height,std::string media_path): Gui(parent,"Castle",app_width,app_height,scene_width,scene_height, media_path)
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32 | {
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33 | //carte
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34 | std::string file=media_path +"/map-20kdm2.pk3";
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35 | getDevice()->getFileSystem()->addFileArchive(file.c_str());
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36 | setMesh("20kdm2.bsp",vector3df(-1400,-65,-1349));
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37 | }
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38 |
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39 | Castle::~Castle()
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40 | {
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41 |
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42 | }
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43 |
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44 | } // end namespace simulator
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45 | } // end namespace flair
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46 | #endif //GL
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