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1 | // %flair:license{ |
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2 | // This file is part of the Flair framework distributed under the |
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3 | // CECILL-C License, Version 1.0. |
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4 | // %flair:license} |
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5 | // created: 2016/09/01 |
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6 | // filename: FixedCamera.h |
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7 | // |
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8 | // author: Guillaume Sanahuja |
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253 |
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10 | // |
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11 | // version: $Id: $ |
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12 | // |
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13 | // purpose: cclass for a fixed camera in the gui |
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14 | // |
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15 | /*********************************************************************/ |
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16 | |
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17 | #ifndef FIXEDCAMERA_H |
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18 | #define FIXEDCAMERA_H |
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19 | |
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20 | #include "VisualizationCamera.h" |
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21 | #include <Vector3D.h> |
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22 | |
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23 | namespace flair { |
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24 | namespace simulator { |
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25 | |
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26 | class FixedCamera : public VisualizationCamera { |
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27 | public: |
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28 | FixedCamera(std::string name,core::Vector3D position,core::Vector3D lookat=core::Vector3D(0,0,0),float rotateSpeed = -500.0f, float zoomSpeed = .05f); |
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29 | ~FixedCamera(); |
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30 | |
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31 | void animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs); |
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32 | |
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33 | private: |
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34 | float sat(float value); |
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35 | irr::core::position2df RotateStart; |
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36 | irr::core::vector3df rotation,target; |
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37 | bool Rotating; |
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38 | float rotateSpeed; |
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39 | float zoomSpeed; |
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40 | float fov; |
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41 | bool init; |
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42 | }; |
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43 | |
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44 | } // end namespace simulator |
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45 | } // end namespace flair |
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46 | |
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47 | #endif // FIXEDCAMERA_H |
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