[10] | 1 | // %flair:license{
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[15] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[10] | 4 | // %flair:license}
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[8] | 5 | // created: 2013/03/25
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| 6 | // filename: GenericObject.cpp
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| 7 | //
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| 8 | // author: Cesar Richard
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant un modele a simuler
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 |
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| 17 | #ifdef GL
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| 18 | #include "GenericObject.h"
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[134] | 19 | #include "Simulator.h"
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[8] | 20 | #include "Simulator_impl.h"
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[134] | 21 | #include "Gui.h"
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[8] | 22 |
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| 23 | #include "Quaternion.h"
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[134] | 24 | #include "Euler.h"
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[8] | 25 | #include <ISceneManager.h>
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[134] | 26 | #include <IMeshSceneNode.h>
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[69] | 27 |
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[8] | 28 | using namespace irr;
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| 29 | using namespace video;
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| 30 | using namespace scene;
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| 31 | using namespace core;
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| 32 |
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| 33 | using namespace flair::core;
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| 34 | using namespace flair::simulator;
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| 35 |
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[15] | 36 | namespace flair {
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| 37 | namespace simulator {
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[8] | 38 |
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[158] | 39 | GenericObject::GenericObject(IMesh *mesh)
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[8] | 40 | {
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[134] | 41 | meshSceneNode=getGui()->getSceneManager()->addMeshSceneNode(mesh);
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| 42 |
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| 43 | selector = getGui()->getSceneManager()->createTriangleSelector(mesh, meshSceneNode);
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| 44 | meshSceneNode->setTriangleSelector(selector);
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| 45 |
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| 46 | meshSceneNode->setMaterialFlag(EMF_LIGHTING, false);
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[8] | 47 |
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[158] | 48 | getSimulator()->pimpl_->objects.push_back(this);
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[8] | 49 | }
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| 50 |
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[15] | 51 | GenericObject::~GenericObject() {}
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[8] | 52 |
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[15] | 53 | ITriangleSelector *GenericObject::TriangleSelector(void) { return selector; }
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[8] | 54 |
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[134] | 55 | void GenericObject::setScale(float value) {
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| 56 | meshSceneNode->setScale(vector3df(value, value, value));
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[8] | 57 | }
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| 58 |
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[134] | 59 | void GenericObject::setScale(const vector3df& scale) {
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| 60 | meshSceneNode->setScale(scale);
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[8] | 61 | }
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| 62 |
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[134] | 63 | void GenericObject::setPosition(const vector3df& pos) {
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| 64 | meshSceneNode->setPosition(ToIrrlichtCoordinates(pos));
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[8] | 65 | }
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| 66 |
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[134] | 67 | void GenericObject::setRotation(const vector3df& rotation) {
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[15] | 68 | Euler eulerA(rotation.X, rotation.Y, rotation.Z);
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| 69 | Euler eulerB;
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| 70 | Quaternion quatA, quatB;
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| 71 | eulerA.ToQuaternion(quatA);
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| 72 | quatB = ToIrrlichtOrientation(quatA);
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| 73 | quatB.ToEuler(eulerB);
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[8] | 74 |
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[134] | 75 | meshSceneNode->setRotation(Euler::ToDegree(1) *
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[15] | 76 | vector3df(eulerB.roll, eulerB.pitch, eulerB.yaw));
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[8] | 77 | }
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| 78 |
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| 79 | } // end namespace simulator
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| 80 | } // end namespace flair
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| 81 | #endif
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