source: flair-src/trunk/lib/FlairSimulator/src/GenericObject.cpp@ 438

Last change on this file since 438 was 426, checked in by Sanahuja Guillaume, 3 years ago

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[10]1// %flair:license{
[15]2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
[10]4// %flair:license}
[8]5// created: 2013/03/25
6// filename: GenericObject.cpp
7//
8// author: Cesar Richard
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe definissant un modele a simuler
14//
15/*********************************************************************/
16
17#ifdef GL
18#include "GenericObject.h"
[134]19#include "Simulator.h"
[8]20#include "Simulator_impl.h"
[134]21#include "Gui.h"
[8]22
23#include "Quaternion.h"
[134]24#include "Euler.h"
[8]25#include <ISceneManager.h>
[134]26#include <IMeshSceneNode.h>
[69]27
[8]28using namespace irr;
29using namespace video;
30using namespace scene;
31using namespace core;
32
33using namespace flair::core;
34using namespace flair::simulator;
35
[15]36namespace flair {
37namespace simulator {
[8]38
[426]39GenericObject::GenericObject(IMesh *mesh) {
[134]40 meshSceneNode=getGui()->getSceneManager()->addMeshSceneNode(mesh);
[286]41 /*
[134]42 selector = getGui()->getSceneManager()->createTriangleSelector(mesh, meshSceneNode);
43 meshSceneNode->setTriangleSelector(selector);
[286]44 */
[134]45 meshSceneNode->setMaterialFlag(EMF_LIGHTING, false);
[8]46
[158]47 getSimulator()->pimpl_->objects.push_back(this);
[8]48}
49
[15]50GenericObject::~GenericObject() {}
[8]51
[15]52ITriangleSelector *GenericObject::TriangleSelector(void) { return selector; }
[8]53
[286]54void GenericObject::setVisible(bool isVisible) {
55 meshSceneNode->setVisible(isVisible);
56}
[134]57void GenericObject::setScale(float value) {
58 meshSceneNode->setScale(vector3df(value, value, value));
[8]59}
60
[134]61void GenericObject::setScale(const vector3df& scale) {
62 meshSceneNode->setScale(scale);
[8]63}
64
[134]65void GenericObject::setPosition(const vector3df& pos) {
66 meshSceneNode->setPosition(ToIrrlichtCoordinates(pos));
[8]67}
68
[134]69void GenericObject::setRotation(const vector3df& rotation) {
[15]70 Euler eulerA(rotation.X, rotation.Y, rotation.Z);
71 Euler eulerB;
72 Quaternion quatA, quatB;
73 eulerA.ToQuaternion(quatA);
74 quatB = ToIrrlichtOrientation(quatA);
75 quatB.ToEuler(eulerB);
[8]76
[134]77 meshSceneNode->setRotation(Euler::ToDegree(1) *
[15]78 vector3df(eulerB.roll, eulerB.pitch, eulerB.yaw));
[8]79}
80
81} // end namespace simulator
82} // end namespace flair
83#endif
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