1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2013/03/27
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6 | // filename: Gui.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant une Gui
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14 | //
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15 | /*********************************************************************/
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16 | #ifdef GL
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17 |
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18 | #include "Gui.h"
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19 | #include "Gui_impl.h"
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20 | #include "Simulator.h"
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21 | #include "Simulator_impl.h"
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22 | #include "Model.h"
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23 | #include "Model_impl.h"
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24 | #include "AnimPoursuite.h"
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25 | #include <Euler.h>
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26 | #include <Object.h>
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27 | #include <IMeshSceneNode.h>
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28 | #include <IVideoDriver.h>
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29 | #include <ISceneManager.h>
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30 | #include <unistd.h>
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31 | #include <algorithm>
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32 | #include <GL/gl.h>
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33 |
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34 | using namespace irr;
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35 | using namespace irr::video;
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36 | using namespace irr::core;
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37 | using namespace irr::scene;
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38 | using namespace irr::gui;
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39 | using namespace flair::core;
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40 |
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41 | namespace {
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42 | flair::simulator::Gui *gui_ = NULL;
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43 | std::vector<std::string> extensions;
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44 | bool getGlInfo();
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45 | }
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46 |
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47 | namespace flair {
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48 | namespace simulator {
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49 |
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50 | Gui *getGui(void) { return gui_; }
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51 |
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52 | bool noGui(void) {
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53 | if (gui_ == NULL) {
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54 | return true;
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55 | } else {
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56 | return false;
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57 | }
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58 | }
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59 |
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60 | // getGlinfo, code from Song Ho Ahn (song.ahn@gmail.com)
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61 | bool getGlInfo() {
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62 | char *str = 0;
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63 | char *tok = 0;
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64 |
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65 | // get all extensions as a string
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66 | str = (char *)glGetString(GL_EXTENSIONS);
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67 |
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68 | // split extensions
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69 | if (str) {
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70 | tok = strtok((char *)str, " ");
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71 | while (tok) {
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72 | extensions.push_back(tok); // put a extension into struct
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73 | tok = strtok(0, " "); // next token
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74 | }
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75 | } else {
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76 | printf("cannot get gl extensions\n");
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77 | }
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78 |
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79 | // sort extension by alphabetical order
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80 | std::sort(extensions.begin(), extensions.end());
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81 | }
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82 |
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83 | // isGlExtensionSupported, code from Song Ho Ahn (song.ahn@gmail.com)
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84 | bool isGlExtensionSupported(const std::string &ext) {
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85 | if (extensions.size() == 0)
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86 | getGlInfo();
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87 |
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88 | // search corresponding extension
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89 | std::vector<std::string>::const_iterator iter = extensions.begin();
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90 | std::vector<std::string>::const_iterator endIter = extensions.end();
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91 |
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92 | while (iter != endIter) {
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93 | if (ext == *iter)
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94 | return true;
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95 | else
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96 | ++iter;
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97 | }
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98 | return false;
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99 | }
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100 |
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101 | float ToIrrlichtScale(float value) { return value * 100.; }
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102 |
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103 | float ToSimulatorScale(float value) { return value / 100.; }
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104 |
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105 | vector3df ToIrrlichtCoordinates(vector3df vect) {
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106 | return ToIrrlichtScale(1) * vector3df(vect.X, vect.Y, -vect.Z);
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107 | }
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108 |
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109 | vector3df ToIrrlichtCoordinates(Vector3D vect) {
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110 | return ToIrrlichtScale(1) * vector3df(vect.x, vect.y, -vect.z);
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111 | }
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112 |
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113 | Vector3D ToSimulatorCoordinates(vector3df vect) {
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114 | return ToSimulatorScale(1) * Vector3D(vect.X, vect.Y, -vect.Z);
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115 | }
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116 |
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117 | Quaternion ToIrrlichtOrientation(Quaternion quat) {
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118 | /* original code
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119 | Euler euler;
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120 | quat.ToEuler(euler);
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121 | matrix4 m;
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122 | m.setRotationRadians(vector3df(0, 0, euler.yaw));
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123 | matrix4 n;
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124 | n.setRotationRadians(vector3df(0, -euler.pitch,0));
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125 | m *= n;
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126 | n.setRotationRadians(vector3df(-euler.roll, 0, 0));
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127 | m *= n;
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128 | */
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129 | // seems to be equivalent to:
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130 | return Quaternion(quat.q0, -quat.q1, -quat.q2, quat.q3);
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131 | }
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132 |
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133 | Gui::Gui(const Simulator *parent, std::string name, int app_width,
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134 | int app_height, int scene_width, int scene_height,
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135 | std::string media_path, E_DRIVER_TYPE driver_type)
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136 | : Object(parent, name, "Gui") {
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137 | if (gui_ != NULL)
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138 | Err("Gui should be instanced only one time\n");
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139 | pimpl_ = new Gui_impl(this, app_width, app_height, scene_width, scene_height,
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140 | media_path, driver_type);
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141 | gui_ = this;
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142 | }
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143 |
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144 | Gui::~Gui() { delete pimpl_; }
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145 |
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146 | float Gui::getAspectRatio(void) const {
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147 | return (float)pimpl_->scene_width / (float)pimpl_->scene_height;
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148 | }
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149 |
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150 | ISceneManager *Gui::getSceneManager(void) const { return pimpl_->smgr; }
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151 |
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152 | void Gui::setMesh(std::string file, vector3df position, vector3df rotation,
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153 | vector3df scale) {
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154 | pimpl_->setMesh(file, position, rotation, scale);
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155 | }
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156 |
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157 | vector3df Gui::getRotation(void) const { return pimpl_->node->getRotation(); }
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158 |
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159 | IrrlichtDevice *Gui::getDevice(void) const { return pimpl_->device; }
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160 |
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161 | ITexture *Gui::getTexture(std::string filename) const {
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162 | filename = pimpl_->media_path + "/" + filename;
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163 | return pimpl_->driver->getTexture(filename.c_str());
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164 | }
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165 |
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166 | IAnimatedMesh *Gui::getMesh(std::string filename) const {
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167 | filename = pimpl_->media_path + "/" + filename;
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168 | return pimpl_->smgr->getMesh(filename.c_str());
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169 | }
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170 |
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171 | } // end namespace simulator
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172 | } // end namespace flair
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173 | #endif // GL
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