[10] | 1 | // %flair:license{
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[15] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[10] | 4 | // %flair:license}
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[8] | 5 | // created: 2014/04/03
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| 6 | // filename: X8.cpp
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| 7 | //
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| 8 | // author: Majd Saied, Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant un X8
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 |
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| 17 | #include "X8.h"
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| 18 | #include <SimuBldc.h>
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| 19 | #include <TabWidget.h>
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| 20 | #include <Tab.h>
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| 21 | #include <DoubleSpinBox.h>
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| 22 | #include <GroupBox.h>
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| 23 | #include <math.h>
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| 24 | #ifdef GL
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| 25 | #include <ISceneManager.h>
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| 26 | #include "Blade.h"
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| 27 | #include "MeshSceneNode.h"
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| 28 | #include "Gui.h"
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| 29 | #include <Mutex.h>
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| 30 | #endif
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| 31 |
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[15] | 32 | #define K_MOT 0.4f // blade animation
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| 33 | #define G (float)9.81 // gravity ( N/(m/s²) )
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[8] | 34 |
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| 35 | #ifdef GL
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| 36 | using namespace irr::video;
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| 37 | using namespace irr::scene;
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| 38 | using namespace irr::core;
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| 39 | #endif
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| 40 | using namespace flair::core;
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| 41 | using namespace flair::gui;
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| 42 | using namespace flair::actuator;
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| 43 |
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[15] | 44 | namespace flair {
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| 45 | namespace simulator {
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[8] | 46 |
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[158] | 47 | X8::X8(std::string name, uint32_t modelId): Model( name,modelId) {
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[15] | 48 | Tab *setup_tab = new Tab(GetTabWidget(), "model");
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| 49 | m = new DoubleSpinBox(setup_tab->NewRow(), "mass (kg):", 0, 20, 0.1);
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| 50 | arm_length = new DoubleSpinBox(setup_tab->LastRowLastCol(), "arm length (m):",
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| 51 | 0, 2, 0.1);
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| 52 | l_cg = new DoubleSpinBox(
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| 53 | setup_tab->LastRowLastCol(), "position G (m):", -0.5, 0.5,
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| 54 | 0.02); // position du centre de gravité/centre de poussé
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| 55 | k_mot =
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| 56 | new DoubleSpinBox(setup_tab->NewRow(), "k_mot:", 0, 1, 0.001,
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| 57 | 3); // vitesse rotation² (unité arbitraire) -> force (N)
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| 58 | c_mot = new DoubleSpinBox(
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| 59 | setup_tab->LastRowLastCol(), "c_mot:", 0, 1, 0.001,
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| 60 | 3); // vitesse rotation moteur -> couple (N.m/unité arbitraire)
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| 61 | f_air_vert = new DoubleSpinBox(setup_tab->NewRow(), "f_air_vert:", 0, 10,
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| 62 | 1); // frottements air depl. vertical, aussi
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| 63 | // utilisé pour les rotations ( N/(m/s) )
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| 64 | // (du aux helices en rotation)
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| 65 | f_air_lat =
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| 66 | new DoubleSpinBox(setup_tab->LastRowLastCol(), "f_air_lat:", 0, 10,
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| 67 | 1); // frottements air deplacements lateraux ( N/(m/s) )
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| 68 | j_roll = new DoubleSpinBox(setup_tab->NewRow(), "j_roll:", 0, 1, 0.001,
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| 69 | 5); // moment d'inertie d'un axe (N.m.s²/rad)
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| 70 | j_pitch =
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| 71 | new DoubleSpinBox(setup_tab->LastRowLastCol(), "j_pitch:", 0, 1, 0.001,
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| 72 | 5); // moment d'inertie d'un axe (N.m.s²/rad)
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| 73 | j_yaw = new DoubleSpinBox(setup_tab->LastRowLastCol(), "j_yaw:", 0, 1, 0.001,
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| 74 | 5); // moment d'inertie d'un axe (N.m.s²/rad)
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| 75 | j_r = new DoubleSpinBox(setup_tab->NewRow(), "j_r:", 0, 1,
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| 76 | 0.001); // moment des helices (N.m.s²/rad)
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| 77 | sigma = new DoubleSpinBox(
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| 78 | setup_tab->LastRowLastCol(), "sigma:", 0, 1,
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| 79 | 0.1); // coefficient de perte d efficacite aerodynamique (sans unite)
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| 80 | S = new DoubleSpinBox(
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| 81 | setup_tab->LastRowLastCol(), "S:", 1, 2,
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| 82 | 0.1); // coefficient de forme des helices 1<S=1+Ss/Sprop<2 (sans unite)
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[8] | 83 |
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[158] | 84 | motors = new SimuBldc(this, name, 8, modelId,0);
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[157] | 85 |
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| 86 | SetIsReady(true);
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[8] | 87 | }
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| 88 |
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[15] | 89 | void X8::Draw() {
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[8] | 90 | #ifdef GL
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| 91 |
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[15] | 92 | // create unite (1m=100cm) UAV; scale will be adapted according to arm_length
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| 93 | // parameter
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| 94 | // note that the frame used is irrlicht one:
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| 95 | // left handed, North East Up
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[8] | 96 |
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[15] | 97 | const IGeometryCreator *geo;
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| 98 | geo = getGui()->getSceneManager()->getGeometryCreator();
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[8] | 99 |
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[15] | 100 | // cylinders are aligned with y axis
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[158] | 101 | IMesh *red_arm = geo->createCylinderMesh(2.5, 100, 16, SColor(0, 255, 0, 0));
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| 102 | IMesh *black_arm = geo->createCylinderMesh(2.5, 100, 16, SColor(0, 128, 128, 128));
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| 103 | IMesh *motor = geo->createCylinderMesh(7.5, 15, 16); //,SColor(0, 128, 128, 128));
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[15] | 104 | // geo->drop();
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[8] | 105 |
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[15] | 106 | ITexture *texture = getGui()->getTexture("carbone.jpg");
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[158] | 107 | MeshSceneNode *fl_arm = new MeshSceneNode(this, red_arm, vector3df(0, 0, 0),
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[15] | 108 | vector3df(0, 0, -135));
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[158] | 109 | MeshSceneNode *fr_arm = new MeshSceneNode(this, red_arm, vector3df(0, 0, 0),
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[15] | 110 | vector3df(0, 0, -45));
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[158] | 111 | MeshSceneNode *rl_arm = new MeshSceneNode(this, black_arm, vector3df(0, 0, 0),
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[15] | 112 | vector3df(0, 0, 135), texture);
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[158] | 113 | MeshSceneNode *rr_arm = new MeshSceneNode(this, black_arm, vector3df(0, 0, 0),
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[15] | 114 | vector3df(0, 0, 45), texture);
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[8] | 115 |
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[15] | 116 | texture = getGui()->getTexture("metal047.jpg");
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[158] | 117 | MeshSceneNode *tfl_motor = new MeshSceneNode(this, motor, vector3df(70.71, -70.71, 2.5),
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[15] | 118 | vector3df(90, 0, 0), texture);
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[158] | 119 | MeshSceneNode *tfr_motor = new MeshSceneNode(this, motor, vector3df(70.71, 70.71, 2.5),
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[15] | 120 | vector3df(90, 0, 0), texture);
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[158] | 121 | MeshSceneNode *trl_motor = new MeshSceneNode(this, motor, vector3df(-70.71, -70.71, 2.5),
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[15] | 122 | vector3df(90, 0, 0), texture);
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[158] | 123 | MeshSceneNode *trr_motor = new MeshSceneNode(this, motor, vector3df(-70.71, 70.71, 2.5),
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[15] | 124 | vector3df(90, 0, 0), texture);
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[8] | 125 |
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[158] | 126 | MeshSceneNode *bfl_motor = new MeshSceneNode(this, motor, vector3df(70.71, -70.71, -17.5),
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[15] | 127 | vector3df(90, 0, 0), texture);
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[158] | 128 | MeshSceneNode *bfr_motor = new MeshSceneNode(this, motor, vector3df(70.71, 70.71, -17.5),
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[15] | 129 | vector3df(90, 0, 0), texture);
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[158] | 130 | MeshSceneNode *brl_motor = new MeshSceneNode(this, motor, vector3df(-70.71, -70.71, -17.5),
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[15] | 131 | vector3df(90, 0, 0), texture);
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[158] | 132 | MeshSceneNode *brr_motor = new MeshSceneNode(this, motor, vector3df(-70.71, 70.71, -17.5),
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[15] | 133 | vector3df(90, 0, 0), texture);
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[8] | 134 |
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[15] | 135 | tfl_blade = new Blade(this, vector3df(70.71, -70.71, 17.5));
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| 136 | tfr_blade = new Blade(this, vector3df(70.71, 70.71, 17.5), true);
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| 137 | trl_blade = new Blade(this, vector3df(-70.71, -70.71, 17.5), true);
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| 138 | trr_blade = new Blade(this, vector3df(-70.71, 70.71, 17.5));
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[8] | 139 |
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[15] | 140 | bfl_blade = new Blade(this, vector3df(70.71, -70.71, -17.5));
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| 141 | bfr_blade = new Blade(this, vector3df(70.71, 70.71, -17.5), true);
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| 142 | brl_blade = new Blade(this, vector3df(-70.71, -70.71, -17.5), true);
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| 143 | brr_blade = new Blade(this, vector3df(-70.71, 70.71, -17.5));
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[8] | 144 |
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[15] | 145 | motor_speed_mutex = new Mutex(this);
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| 146 | for (int i = 0; i < 8; i++)
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| 147 | motor_speed[i] = 0;
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| 148 | ExtraDraw();
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| 149 | #endif
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[8] | 150 | }
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| 151 |
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[15] | 152 | X8::~X8() {
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| 153 | // les objets irrlicht seront automatiquement detruits (moteurs, helices,
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| 154 | // pales) par parenté
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[8] | 155 | }
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| 156 |
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| 157 | #ifdef GL
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[15] | 158 | void X8::AnimateModel(void) {
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| 159 | motor_speed_mutex->GetMutex();
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| 160 | tfl_blade->SetRotationSpeed(K_MOT * motor_speed[0]);
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| 161 | tfr_blade->SetRotationSpeed(-K_MOT * motor_speed[1]);
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| 162 | trl_blade->SetRotationSpeed(-K_MOT * motor_speed[2]);
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| 163 | trr_blade->SetRotationSpeed(K_MOT * motor_speed[3]);
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[8] | 164 |
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[15] | 165 | bfl_blade->SetRotationSpeed(-K_MOT * motor_speed[4]);
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| 166 | bfr_blade->SetRotationSpeed(K_MOT * motor_speed[5]);
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| 167 | brl_blade->SetRotationSpeed(K_MOT * motor_speed[6]);
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| 168 | brr_blade->SetRotationSpeed(-K_MOT * motor_speed[7]);
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| 169 | motor_speed_mutex->ReleaseMutex();
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[8] | 170 |
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[15] | 171 | // adapt UAV size
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| 172 | if (arm_length->ValueChanged() == true) {
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| 173 | setScale(arm_length->Value());
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| 174 | }
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[8] | 175 | }
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| 176 |
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[15] | 177 | size_t X8::dbtSize(void) const {
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| 178 | return 6 * sizeof(float) + 4 * sizeof(float); // 6ddl+4helices
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[8] | 179 | }
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| 180 |
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[15] | 181 | void X8::WritedbtBuf(
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| 182 | char *dbtbuf) { /*
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| 183 | float *buf=(float*)dbtbuf;
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| 184 | vector3df vect=getPosition();
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| 185 | memcpy(buf,&vect.X,sizeof(float));
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| 186 | buf++;
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| 187 | memcpy(buf,&vect.Y,sizeof(float));
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| 188 | buf++;
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| 189 | memcpy(buf,&vect.Z,sizeof(float));
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| 190 | buf++;
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| 191 | vect=getRotation();
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| 192 | memcpy(buf,&vect.X,sizeof(float));
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| 193 | buf++;
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| 194 | memcpy(buf,&vect.Y,sizeof(float));
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| 195 | buf++;
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| 196 | memcpy(buf,&vect.Z,sizeof(float));
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| 197 | buf++;
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| 198 | memcpy(buf,&motors,sizeof(rtsimu_motors));*/
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[8] | 199 | }
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| 200 |
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[15] | 201 | void X8::ReaddbtBuf(
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| 202 | char *dbtbuf) { /*
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| 203 | float *buf=(float*)dbtbuf;
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| 204 | vector3df vect;
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| 205 | memcpy(&vect.X,buf,sizeof(float));
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| 206 | buf++;
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| 207 | memcpy(&vect.Y,buf,sizeof(float));
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| 208 | buf++;
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| 209 | memcpy(&vect.Z,buf,sizeof(float));
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| 210 | buf++;
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| 211 | setPosition(vect);
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| 212 | memcpy(&vect.X,buf,sizeof(float));
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| 213 | buf++;
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| 214 | memcpy(&vect.Y,buf,sizeof(float));
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| 215 | buf++;
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| 216 | memcpy(&vect.Z,buf,sizeof(float));
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| 217 | buf++;
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| 218 | ((ISceneNode*)(this))->setRotation(vect);
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| 219 | memcpy(&motors,buf,sizeof(rtsimu_motors));
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| 220 | AnimateModele();*/
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[8] | 221 | }
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[15] | 222 | #endif // GL
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[8] | 223 |
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[15] | 224 | // states are computed on fixed frame NED
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| 225 | // x north
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| 226 | // y east
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| 227 | // z down
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| 228 | void X8::CalcModel(void) {
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| 229 | float tfl_speed, tfr_speed, trl_speed, trr_speed;
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| 230 | float bfl_speed, bfr_speed, brl_speed, brr_speed;
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| 231 | float u_roll, u_pitch, u_yaw, u_thrust;
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| 232 | float omega;
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[8] | 233 | #ifdef GL
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[15] | 234 | motor_speed_mutex->GetMutex();
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| 235 | #endif // GL
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| 236 | motors->GetSpeeds(motor_speed);
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[8] | 237 | #ifdef GL
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[15] | 238 | motor_speed_mutex->ReleaseMutex();
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| 239 | #endif // GL
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| 240 | tfl_speed = motor_speed[0];
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| 241 | tfr_speed = motor_speed[1];
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| 242 | trl_speed = motor_speed[2];
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| 243 | trr_speed = motor_speed[3];
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| 244 | bfl_speed = motor_speed[4];
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| 245 | bfr_speed = motor_speed[5];
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| 246 | brl_speed = motor_speed[6];
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| 247 | brr_speed = motor_speed[7];
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[8] | 248 |
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[15] | 249 | omega = tfl_speed + brl_speed + trr_speed + bfr_speed - bfl_speed -
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| 250 | trl_speed - brr_speed - tfr_speed;
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[8] | 251 |
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[15] | 252 | /*
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| 253 | ** ===================================================================
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| 254 | ** u roll: roll torque
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| 255 | **
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| 256 | ** ===================================================================
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| 257 | */
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[8] | 258 |
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[15] | 259 | u_roll = arm_length->Value() * k_mot->Value() *
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| 260 | (sigma->Value() * tfl_speed * tfl_speed + bfl_speed * bfl_speed +
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| 261 | sigma->Value() * trl_speed * trl_speed + brl_speed * brl_speed -
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| 262 | sigma->Value() * tfr_speed * tfr_speed - bfr_speed * bfr_speed -
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| 263 | sigma->Value() * trr_speed * trr_speed - brr_speed * brr_speed) *
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| 264 | sqrtf(2) / 2;
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[8] | 265 |
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[15] | 266 | /// Classical Nonlinear model of a quadrotor ( This is the w_x angular speed
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| 267 | /// of the quadri in the body frame). It is a discrete integrator
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| 268 | // state[0].W.x=(dT()/j_roll->Value())*((j_yaw->Value()-j_pitch->Value())*state[-1].W.y*state[-1].W.z-j_r->Value()*state[-1].W.y*omega
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| 269 | // + u_roll) +state[-1].W.x;//Osamah
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| 270 | state[0].W.x =
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| 271 | (dT() / j_roll->Value()) *
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| 272 | ((j_pitch->Value() - j_yaw->Value()) * state[-1].W.y * state[-1].W.z -
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| 273 | j_r->Value() * state[-1].W.y * omega + u_roll) +
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| 274 | state[-1].W.x; // Majd
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[8] | 275 |
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[15] | 276 | // state[0].W.x=(dT()/j_roll->Value())*(u_roll-m->Value()*G*l_cg->Value()*sinf(state[-2].W.x)-f_air_vert->Value()*arm_length->Value()*arm_length->Value()*state[-1].W.x)+state[-1].W.x;
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[8] | 277 |
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[15] | 278 | /*
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| 279 | ** ===================================================================
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| 280 | ** u pitch : pitch torque
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| 281 | **
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| 282 | ** ===================================================================
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| 283 | */
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| 284 | u_pitch = arm_length->Value() * k_mot->Value() *
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| 285 | (sigma->Value() * tfl_speed * tfl_speed + bfl_speed * bfl_speed +
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| 286 | sigma->Value() * tfr_speed * tfr_speed + bfr_speed * bfr_speed -
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| 287 | sigma->Value() * trl_speed * trl_speed - brl_speed * brl_speed -
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| 288 | sigma->Value() * trr_speed * trr_speed - brr_speed * brr_speed) *
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| 289 | sqrtf(2) / 2;
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[8] | 290 |
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[15] | 291 | /// Classical Nonlinear model of a quadrotor ( This is the w_y angular speed
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| 292 | /// of the quadri in the body frame). It is a discrete integrator
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| 293 | // state[0].W.y=(dT()/j_pitch->Value())*((j_roll->Value()-j_yaw->Value())*state[-1].W.x*state[-1].W.z-j_r->Value()*state[-1].W.x*omega
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| 294 | // + u_pitch)+state[-1].W.y;//Osamah
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| 295 | state[0].W.y =
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| 296 | (dT() / j_pitch->Value()) *
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| 297 | ((j_yaw->Value() - j_roll->Value()) * state[-1].W.x * state[-1].W.z -
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| 298 | j_r->Value() * state[-1].W.x * omega + u_pitch) +
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| 299 | state[-1].W.y; // Majd
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[8] | 300 |
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[15] | 301 | // state[0].W.y=(dT()/j_pitch->Value())*(u_pitch-m->Value()*G*l_cg->Value()*sinf(state[-2].W.y)-f_air_vert->Value()*arm_length->Value()*arm_length->Value()*state[-1].W.y)+state[-1].W.y;
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[8] | 302 |
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[15] | 303 | /*
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| 304 | ** ===================================================================
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| 305 | ** u yaw : yaw torque
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| 306 | **
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| 307 | ** ===================================================================
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| 308 | */
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| 309 | u_yaw = c_mot->Value() * (tfl_speed * tfl_speed - bfl_speed * bfl_speed +
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| 310 | trr_speed * trr_speed - brr_speed * brr_speed -
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| 311 | tfr_speed * tfr_speed + bfr_speed * bfr_speed -
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| 312 | trl_speed * trl_speed + brl_speed * brl_speed);
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[8] | 313 |
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[15] | 314 | /// Classical Nonlinear model of a quadrotor ( This is the w_z angular speed
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| 315 | /// of the quadri in the body frame). It is a discrete integrator
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| 316 | // state[0].W.z=(dT()/j_yaw->Value())* u_yaw +state[-1].W.z;//Osamah
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| 317 | state[0].W.z =
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| 318 | (dT() / j_yaw->Value()) * ((j_roll->Value() - j_pitch->Value()) *
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| 319 | state[-1].W.x * state[-1].W.y +
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| 320 | u_yaw) +
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| 321 | state[-1].W.z; // Majd
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[8] | 322 |
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[15] | 323 | // state[0].W.z=(dT()/j_yaw->Value())*(u_yaw-f_air_lat->Value()*state[-1].W.z)+state[-1].W.z;
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[8] | 324 |
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[15] | 325 | // compute quaternion from W
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| 326 | // Quaternion derivative: dQ = 0.5*(Q*Qw)
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| 327 | Quaternion dQ = state[-1].Quat.GetDerivative(state[0].W);
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[8] | 328 |
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[15] | 329 | // Quaternion integration
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| 330 | state[0].Quat = state[-1].Quat + dQ * dT();
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| 331 | state[0].Quat.Normalize();
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[8] | 332 |
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[15] | 333 | // Calculation of the thrust from the reference speed of motors
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| 334 | u_thrust =
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| 335 | k_mot->Value() * S->Value() *
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| 336 | (sigma->Value() * tfl_speed * tfl_speed +
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| 337 | sigma->Value() * tfr_speed * tfr_speed +
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| 338 | sigma->Value() * trl_speed * trl_speed +
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| 339 | sigma->Value() * trr_speed * trr_speed + bfl_speed * bfl_speed +
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| 340 | bfr_speed * bfr_speed + brl_speed * brl_speed + brr_speed * brr_speed);
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[167] | 341 | Vector3D<double> vect(0, 0, -u_thrust);
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[15] | 342 | vect.Rotate(state[0].Quat);
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[8] | 343 |
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[15] | 344 | /*
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| 345 | ** ===================================================================
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| 346 | ** x double integrator
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| 347 | **
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| 348 | ** ===================================================================
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| 349 | */
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| 350 | state[0].Pos.x =
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| 351 | (dT() * dT() / m->Value()) *
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| 352 | (vect.x -
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| 353 | f_air_lat->Value() * (state[-1].Pos.x - state[-2].Pos.x) / dT()) +
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| 354 | 2 * state[-1].Pos.x - state[-2].Pos.x;
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| 355 | state[0].Vel.x = (state[0].Pos.x - state[-1].Pos.x) / dT();
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[8] | 356 |
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[15] | 357 | /*
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| 358 | ** ===================================================================
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| 359 | ** y double integrator
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| 360 | **
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| 361 | ** ===================================================================
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| 362 | */
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| 363 | state[0].Pos.y =
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| 364 | (dT() * dT() / m->Value()) *
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| 365 | (vect.y -
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| 366 | f_air_lat->Value() * (state[-1].Pos.y - state[-2].Pos.y) / dT()) +
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| 367 | 2 * state[-1].Pos.y - state[-2].Pos.y;
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| 368 | state[0].Vel.y = (state[0].Pos.y - state[-1].Pos.y) / dT();
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[8] | 369 |
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[15] | 370 | /*
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| 371 | ** ===================================================================
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| 372 | ** z double integrator
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| 373 | **
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| 374 | ** ===================================================================
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| 375 | */
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| 376 | state[0].Pos.z =
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| 377 | (dT() * dT() / m->Value()) *
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| 378 | (vect.z +
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| 379 | f_air_vert->Value() * (state[-1].Pos.z - state[-2].Pos.z) / dT() +
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| 380 | m->Value() * G) +
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| 381 | 2 * state[-1].Pos.z - state[-2].Pos.z;
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| 382 | state[0].Vel.z = (state[0].Pos.z - state[-1].Pos.z) / dT();
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[8] | 383 |
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| 384 | #ifndef GL
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[15] | 385 | if (state[0].Pos.z < 0)
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| 386 | state[0].Pos.z = 0;
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[8] | 387 | #endif
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| 388 | }
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| 389 |
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| 390 | } // end namespace simulator
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| 391 | } // end namespace flair
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