[88] | 1 | // %flair:license{
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| 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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| 4 | // %flair:license}
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| 5 | // created: 2016/09/02
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| 6 | // filename: GuiFlair.cpp
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| 7 | //
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| 8 | // authors: Thomas Fuhrmann
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: Implementation of GuiInterface using Flair
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| 14 | // communication mechanism
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| 15 | //
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| 16 | //
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| 17 | /*********************************************************************/
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| 18 |
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| 19 | #include "GuiFlair.h"
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| 20 | #include "GuiInterface.h"
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| 21 |
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[178] | 22 | #include <UdpSocket.h>
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[88] | 23 |
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| 24 | //todo remove for tests
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| 25 | #include <iostream>
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| 26 |
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| 27 |
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| 28 | using namespace std;
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| 29 | using namespace flair::core;
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| 30 | using namespace flair::gui;
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| 31 |
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[137] | 32 | GuiFlair::GuiFlair(string name):
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| 33 | GuiInterface(name) {
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[88] | 34 | cout << "MavPlanner GuiFlair constructor" << endl;
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| 35 |
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[178] | 36 | outputSocket = new UdpSocket((Thread *)this, "output socket", "127.0.0.1:5036");
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[88] | 37 |
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| 38 | // outputSocket = new Socket(parent, "output socket", "127.255.255.255:9001", true);
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[178] | 39 | inputSocket = new UdpSocket((Thread *)this, "input socket", 9001);
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[88] | 40 | }
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| 41 |
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| 42 | GuiFlair::~GuiFlair() {
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| 43 |
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| 44 | }
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| 45 |
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| 46 | void GuiFlair::MissionStart() {
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| 47 | cout << "MavPlanner GuiFlair MissionStart" << endl;
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| 48 |
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| 49 | int received = 0;
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| 50 | char receiveFrameBuffer[200];
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| 51 |
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| 52 | std::string message_to_send("Test of sending a message");
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| 53 |
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| 54 | //fonctionne en récéption si on prend un broadcast pour la création du socket
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| 55 | // outputSocket->SendMessage(message_to_send);
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| 56 |
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| 57 | do {
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| 58 | // cout << "." << endl;
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| 59 | received=inputSocket->RecvMessage(receiveFrameBuffer,200, TIME_NONBLOCK);
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| 60 | // cout << "." << endl;
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| 61 | if (received > 0) {
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| 62 | cout << "MavPlanner GuiFlair MissionStart data received : " << receiveFrameBuffer << endl;
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| 63 | outputSocket->SendMessage(receiveFrameBuffer, received);
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| 64 | }
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| 65 | } while (received != 0);
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| 66 | }
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| 67 |
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| 68 | void GuiFlair::MissionStop() {
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| 69 | cout << "MavPlanner GuiFlair MissionStop" << endl;
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| 70 | }
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| 71 |
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| 72 | void GuiFlair::MissionPause() {
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| 73 | cout << "MavPlanner GuiFlair MissionResume" << endl;
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| 74 | }
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| 75 |
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| 76 | void GuiFlair::MissionSend() {
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| 77 | cout << "MavPlanner GuiFlair MissionSend" << endl;
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| 78 | }
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