Changeset 44 in flair-dev for trunk/doc/Flair/files.html


Ignore:
Timestamp:
Jan 6, 2017, 1:58:28 PM (4 years ago)
Author:
Sanahuja Guillaume
Message:

m

File:
1 edited

Legend:

Unmodified
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  • trunk/doc/Flair/files.html

    r36 r44  
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    203 <tr id="row_90_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_simu_gps_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_simu_gps_8h.html" target="_self">SimuGps.h</a></td><td class="desc">Class for a simulation GPS </td></tr>
    204 <tr id="row_91_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_simu_imu_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_simu_imu_8h.html" target="_self">SimuImu.h</a></td><td class="desc">Class for a simulation Imu </td></tr>
    205 <tr id="row_92_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_simu_laser_8h_source.html"><span class="icondoc"></span></a><b>SimuLaser.h</b></td><td class="desc"></td></tr>
    206 <tr id="row_93_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_simu_laser_g_l_8h_source.html"><span class="icondoc"></span></a><b>SimuLaserGL.h</b></td><td class="desc"></td></tr>
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    210 <tr id="row_97_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_simu_x4_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_simu_x4_8h.html" target="_self">SimuX4.h</a></td><td class="desc">Class defining a simulation x4 uav </td></tr>
    211 <tr id="row_98_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_simu_x8_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_simu_x8_8h.html" target="_self">SimuX8.h</a></td><td class="desc">Class defining a simulation x8 uav </td></tr>
    212 <tr id="row_99_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_socket_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_socket_8h.html" target="_self">Socket.h</a></td><td class="desc">Class defining a UDP socket </td></tr>
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    217 <tr id="row_104_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_target_controller_8h_source.html"><span class="icondoc"></span></a><b>TargetController.h</b></td><td class="desc"></td></tr>
    218 <tr id="row_105_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_target_eth_controller_8h_source.html"><span class="icondoc"></span></a><b>TargetEthController.h</b></td><td class="desc"></td></tr>
    219 <tr id="row_106_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_tcp_socket_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_tcp_socket_8h.html" target="_self">TcpSocket.h</a></td><td class="desc">Class defining a Tcp socket </td></tr>
    220 <tr id="row_107_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_text_edit_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_text_edit_8h.html" target="_self">TextEdit.h</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qtextedit.html">QTextEdit</a> on the ground station </td></tr>
    221 <tr id="row_108_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_thread_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_thread_8h.html" target="_self">Thread.h</a></td><td class="desc">Abstract class for a thread </td></tr>
    222 <tr id="row_109_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_trajectory_generator1_d_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_trajectory_generator1_d_8h.html" target="_self">TrajectoryGenerator1D.h</a></td><td class="desc">Class generating a trajectory in 1D </td></tr>
    223 <tr id="row_110_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_trajectory_generator2_d_circle_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_trajectory_generator2_d_circle_8h.html" target="_self">TrajectoryGenerator2DCircle.h</a></td><td class="desc">Class generating a circle trajectory in 2D </td></tr>
    224 <tr id="row_111_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_uav_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_uav_8h.html" target="_self">Uav.h</a></td><td class="desc">Base class to construct sensors/actuators depending on uav type </td></tr>
    225 <tr id="row_112_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_uav_factory_8h_source.html"><span class="icondoc"></span></a><b>UavFactory.h</b></td><td class="desc"></td></tr>
    226 <tr id="row_113_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_uav_multiplex_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_uav_multiplex_8h.html" target="_self">UavMultiplex.h</a></td><td class="desc">Class defining uav multiplexing </td></tr>
    227 <tr id="row_114_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_uav_state_machine_8h_source.html"><span class="icondoc"></span></a><b>UavStateMachine.h</b></td><td class="desc"></td></tr>
    228 <tr id="row_115_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_udt_socket_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_udt_socket_8h.html" target="_self">UdtSocket.h</a></td><td class="desc">Class defining a UDT socket </td></tr>
    229 <tr id="row_116_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_unix___i2c_port_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_unix___i2c_port_8h.html" target="_self">Unix_I2cPort.h</a></td><td class="desc">Class for unix i2c port </td></tr>
    230 <tr id="row_117_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_unix___serial_port_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_unix___serial_port_8h.html" target="_self">Unix_SerialPort.h</a></td><td class="desc">Class for unix serial port </td></tr>
    231 <tr id="row_118_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_us_range_finder_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_us_range_finder_8h.html" target="_self">UsRangeFinder.h</a></td><td class="desc">Base class for UsRangeFinder </td></tr>
    232 <tr id="row_119_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_v4_l_camera_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_v4_l_camera_8h.html" target="_self">V4LCamera.h</a></td><td class="desc">Base class for V4l camera </td></tr>
    233 <tr id="row_120_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vector2_d_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vector2_d_8h.html" target="_self">Vector2D.h</a></td><td class="desc">Class defining a 2D vector </td></tr>
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    235 <tr id="row_122_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vector3_ddata_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vector3_ddata_8h.html" target="_self">Vector3Ddata.h</a></td><td class="desc">Class defining a 3D vector and a io_data </td></tr>
    236 <tr id="row_123_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vector3_d_spin_box_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vector3_d_spin_box_8h.html" target="_self">Vector3DSpinBox.h</a></td><td class="desc">Class displaying 3 <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qdoublespinbox.html">QDoubleSpinBox</a> for x,y,z on the ground station </td></tr>
    237 <tr id="row_124_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_visualization_camera_8h_source.html"><span class="icondoc"></span></a><b>VisualizationCamera.h</b></td><td class="desc"></td></tr>
    238 <tr id="row_125_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vrpn_client_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vrpn_client_8h.html" target="_self">VrpnClient.h</a></td><td class="desc">Class to connect to a Vrpn server </td></tr>
    239 <tr id="row_126_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vrpn_object_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vrpn_object_8h.html" target="_self">VrpnObject.h</a></td><td class="desc">Class for VRPN object </td></tr>
    240 <tr id="row_127_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_watchdog_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_watchdog_8h.html" target="_self">Watchdog.h</a></td><td class="desc">Watchdog Class </td></tr>
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    242 <tr id="row_129_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_x4_8h_source.html"><span class="icondoc"></span></a><b>X4.h</b></td><td class="desc"></td></tr>
    243 <tr id="row_130_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_x4_x8_multiplex_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_x4_x8_multiplex_8h.html" target="_self">X4X8Multiplex.h</a></td><td class="desc">Class defining X4 and X8 multiplexing </td></tr>
    244 <tr id="row_131_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_x8_8h_source.html"><span class="icondoc"></span></a><b>X8.h</b></td><td class="desc"></td></tr>
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     200<tr id="row_87_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_simu_ahrs_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_simu_ahrs_8h.html" target="_self">SimuAhrs.h</a></td><td class="desc">Class for a simulation Ahrs </td></tr>
     201<tr id="row_88_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_simu_bldc_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_simu_bldc_8h.html" target="_self">SimuBldc.h</a></td><td class="desc">Class for a simulation bldc </td></tr>
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     206<tr id="row_93_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_simu_laser_8h_source.html"><span class="icondoc"></span></a><b>SimuLaser.h</b></td><td class="desc"></td></tr>
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     208<tr id="row_95_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_simulator_8h_source.html"><span class="icondoc"></span></a><b>Simulator.h</b></td><td class="desc"></td></tr>
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     218<tr id="row_105_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_target_controller_8h_source.html"><span class="icondoc"></span></a><b>TargetController.h</b></td><td class="desc"></td></tr>
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     222<tr id="row_109_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_thread_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_thread_8h.html" target="_self">Thread.h</a></td><td class="desc">Abstract class for a thread </td></tr>
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     225<tr id="row_112_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_uav_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_uav_8h.html" target="_self">Uav.h</a></td><td class="desc">Base class to construct sensors/actuators depending on uav type </td></tr>
     226<tr id="row_113_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_uav_factory_8h_source.html"><span class="icondoc"></span></a><b>UavFactory.h</b></td><td class="desc"></td></tr>
     227<tr id="row_114_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_uav_multiplex_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_uav_multiplex_8h.html" target="_self">UavMultiplex.h</a></td><td class="desc">Class defining uav multiplexing </td></tr>
     228<tr id="row_115_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_uav_state_machine_8h_source.html"><span class="icondoc"></span></a><b>UavStateMachine.h</b></td><td class="desc"></td></tr>
     229<tr id="row_116_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_udt_socket_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_udt_socket_8h.html" target="_self">UdtSocket.h</a></td><td class="desc">Class defining a UDT socket </td></tr>
     230<tr id="row_117_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_unix___i2c_port_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_unix___i2c_port_8h.html" target="_self">Unix_I2cPort.h</a></td><td class="desc">Class for unix i2c port </td></tr>
     231<tr id="row_118_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_unix___serial_port_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_unix___serial_port_8h.html" target="_self">Unix_SerialPort.h</a></td><td class="desc">Class for unix serial port </td></tr>
     232<tr id="row_119_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_us_range_finder_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_us_range_finder_8h.html" target="_self">UsRangeFinder.h</a></td><td class="desc">Base class for UsRangeFinder </td></tr>
     233<tr id="row_120_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_v4_l_camera_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_v4_l_camera_8h.html" target="_self">V4LCamera.h</a></td><td class="desc">Base class for V4l camera </td></tr>
     234<tr id="row_121_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vector2_d_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vector2_d_8h.html" target="_self">Vector2D.h</a></td><td class="desc">Class defining a 2D vector </td></tr>
     235<tr id="row_122_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vector3_d_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vector3_d_8h.html" target="_self">Vector3D.h</a></td><td class="desc">Class defining a 3D vector </td></tr>
     236<tr id="row_123_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vector3_ddata_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vector3_ddata_8h.html" target="_self">Vector3Ddata.h</a></td><td class="desc">Class defining a 3D vector and a io_data </td></tr>
     237<tr id="row_124_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vector3_d_spin_box_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vector3_d_spin_box_8h.html" target="_self">Vector3DSpinBox.h</a></td><td class="desc">Class displaying 3 <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qdoublespinbox.html">QDoubleSpinBox</a> for x,y,z on the ground station </td></tr>
     238<tr id="row_125_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_visualization_camera_8h_source.html"><span class="icondoc"></span></a><b>VisualizationCamera.h</b></td><td class="desc"></td></tr>
     239<tr id="row_126_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vrpn_client_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vrpn_client_8h.html" target="_self">VrpnClient.h</a></td><td class="desc">Class to connect to a Vrpn server </td></tr>
     240<tr id="row_127_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_vrpn_object_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_vrpn_object_8h.html" target="_self">VrpnObject.h</a></td><td class="desc">Class for VRPN object </td></tr>
     241<tr id="row_128_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_watchdog_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_watchdog_8h.html" target="_self">Watchdog.h</a></td><td class="desc">Watchdog Class </td></tr>
     242<tr id="row_129_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_widget_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_widget_8h.html" target="_self">Widget.h</a></td><td class="desc">Abstract class for all Framework's widget classes </td></tr>
     243<tr id="row_130_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_x4_8h_source.html"><span class="icondoc"></span></a><b>X4.h</b></td><td class="desc"></td></tr>
     244<tr id="row_131_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_x4_x8_multiplex_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_x4_x8_multiplex_8h.html" target="_self">X4X8Multiplex.h</a></td><td class="desc">Class defining X4 and X8 multiplexing </td></tr>
     245<tr id="row_132_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_x8_8h_source.html"><span class="icondoc"></span></a><b>X8.h</b></td><td class="desc"></td></tr>
     246<tr id="row_133_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_x_air_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_x_air_8h.html" target="_self">XAir.h</a></td><td class="desc">Class defining a xair uav </td></tr>
     247<tr id="row_134_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="_x_bldc_8h_source.html"><span class="icondoc"></span></a><a class="el" href="_x_bldc_8h.html" target="_self">XBldc.h</a></td><td class="desc">Class for Xufo Bldc </td></tr>
    247248</table>
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    254     <li class="footer">Generated on Thu Nov 3 2016 10:06:13 for Flair by
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