Changeset 50 in flair-dev for trunk/include/FlairSimulator/X8.h
- Timestamp:
- 05/31/17 15:54:26 (7 years ago)
- File:
-
- 1 edited
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trunk/include/FlairSimulator/X8.h
r34 r50 19 19 20 20 #include <Model.h> 21 #include <stdint.h>22 21 23 22 namespace flair { … … 33 32 } 34 33 35 #ifdef GL36 namespace irr {37 namespace scene {38 class IMesh;39 }40 }41 #endif42 43 34 namespace flair { 44 35 namespace simulator { 45 class Simulator;46 36 class Blade; 47 class MeshSceneNode;48 37 49 38 class X8 : public Model { 50 39 public: 51 X8( const Simulator *parent, std::string name, int dev_id);40 X8(std::string name, uint32_t modelId); 52 41 ~X8(); 53 42 virtual void Draw(void); … … 56 45 protected: 57 46 #ifdef GL 58 irr::scene::IMesh *red_arm, *black_arm, *motor;59 MeshSceneNode *fl_arm, *fr_arm, *rl_arm, *rr_arm;60 MeshSceneNode *tfl_motor, *tfr_motor, *trl_motor, *trr_motor;61 MeshSceneNode *bfl_motor, *bfr_motor, *brl_motor, *brr_motor;62 47 Blade *tfl_blade, *tfr_blade, *trl_blade, *trr_blade; 63 48 Blade *bfl_blade, *bfr_blade, *brl_blade, *brr_blade;
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