Changeset 50 in flair-dev for trunk/include/FlairSimulator/X8.h


Ignore:
Timestamp:
May 31, 2017, 3:54:26 PM (5 years ago)
Author:
Sanahuja Guillaume
Message:

doc

File:
1 edited

Legend:

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  • trunk/include/FlairSimulator/X8.h

    r34 r50  
    1919
    2020#include <Model.h>
    21 #include <stdint.h>
    2221
    2322namespace flair {
     
    3332}
    3433
    35 #ifdef GL
    36 namespace irr {
    37 namespace scene {
    38 class IMesh;
    39 }
    40 }
    41 #endif
    42 
    4334namespace flair {
    4435namespace simulator {
    45 class Simulator;
    4636class Blade;
    47 class MeshSceneNode;
    4837
    4938class X8 : public Model {
    5039public:
    51   X8(const Simulator *parent, std::string name, int dev_id);
     40  X8(std::string name, uint32_t modelId);
    5241  ~X8();
    5342  virtual void Draw(void);
     
    5645protected:
    5746#ifdef GL
    58   irr::scene::IMesh *red_arm, *black_arm, *motor;
    59   MeshSceneNode *fl_arm, *fr_arm, *rl_arm, *rr_arm;
    60   MeshSceneNode *tfl_motor, *tfr_motor, *trl_motor, *trr_motor;
    61   MeshSceneNode *bfl_motor, *bfr_motor, *brl_motor, *brr_motor;
    6247  Blade *tfl_blade, *tfr_blade, *trl_blade, *trr_blade;
    6348  Blade *bfl_blade, *bfr_blade, *brl_blade, *brr_blade;
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