Ignore:
Timestamp:
Jan 30, 2019, 5:07:25 PM (6 years ago)
Author:
Sanahuja Guillaume
Message:

cleanup for out of source build

File:
1 edited

Legend:

Unmodified
Added
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  • trunk/doc/Flair/_mesh_scene_node_8h_source.html

    r94 r98  
    141141<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;      <span class="keyword">const</span> irr::core::vector3df &amp;rotation = irr::core::vector3df(0, 0, 0),</div>
    142142<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;      irr::video::ITexture *texture = NULL, irr::s32 <span class="keywordtype">id</span> = -1);</div>
    143 <div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div>
    144 <div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnRegisterSceneNode(<span class="keywordtype">void</span>);</div>
    145 <div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> render(<span class="keywordtype">void</span>);</div>
    146 <div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;  <span class="keyword">virtual</span> <span class="keyword">const</span> irr::core::aabbox3d&lt;irr::f32&gt; &amp;getBoundingBox()<span class="keyword"> const </span>{</div>
    147 <div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    <span class="keywordflow">return</span> Box;</div>
    148 <div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;  }</div>
    149 <div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;  <span class="keyword">virtual</span> irr::u32 getMaterialCount(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> 1; }</div>
    150 <div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;  <span class="keyword">virtual</span> irr::video::SMaterial &amp;getMaterial(irr::u32 i);</div>
    151 <div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMesh(irr::scene::IMesh *ptr);</div>
    152 <div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;  <span class="keyword">virtual</span> irr::scene::IMesh *getMesh(<span class="keywordtype">void</span>);</div>
    153 <div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setReadOnlyMaterials(<span class="keywordtype">bool</span> readonly);</div>
    154 <div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isReadOnlyMaterials(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">false</span>; }</div>
    155 <div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;  <span class="keyword">virtual</span> irr::scene::IShadowVolumeSceneNode *</div>
    156 <div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;  addShadowVolumeSceneNode(<span class="keyword">const</span> irr::scene::IMesh *shadowMesh = 0,</div>
    157 <div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;                           irr::s32 <span class="keywordtype">id</span> = -1, <span class="keywordtype">bool</span> zfailmethod = <span class="keyword">true</span>,</div>
    158 <div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;                           irr::f32 infinity = 1000.0f) {</div>
    159 <div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="keywordflow">return</span> NULL;</div>
    160 <div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;  }</div>
    161 <div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div>
    162 <div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="keyword">private</span>:</div>
    163 <div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;  irr::scene::IMesh *mesh;</div>
    164 <div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;  irr::core::aabbox3d&lt;irr::f32&gt; Box;</div>
    165 <div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;  irr::video::SMaterial Material;</div>
    166 <div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;};</div>
    167 <div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;} <span class="comment">// end namespace simulator</span></div>
    168 <div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;} <span class="comment">// end namespace flair</span></div>
    169 <div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div>
    170 <div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">#endif // MESHSCENENODE_H</span></div>
     143<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;  </div>
     144<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;  <a class="code" href="classflair_1_1simulator_1_1_mesh_scene_node.html">MeshSceneNode</a>(</div>
     145<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;      irr::scene::ISceneNode *parent, irr::scene::IMesh *mesh,</div>
     146<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;      <span class="keyword">const</span> irr::core::vector3df &amp;position = irr::core::vector3df(0, 0, 0),</div>
     147<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;      <span class="keyword">const</span> irr::core::vector3df &amp;rotation = irr::core::vector3df(0, 0, 0),</div>
     148<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;      irr::video::ITexture *texture = NULL, irr::s32 <span class="keywordtype">id</span> = -1);</div>
     149<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div>
     150<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnRegisterSceneNode(<span class="keywordtype">void</span>);</div>
     151<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> render(<span class="keywordtype">void</span>);</div>
     152<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;  <span class="keyword">virtual</span> <span class="keyword">const</span> irr::core::aabbox3d&lt;irr::f32&gt; &amp;getBoundingBox()<span class="keyword"> const </span>{</div>
     153<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keywordflow">return</span> Box;</div>
     154<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;  }</div>
     155<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;  <span class="keyword">virtual</span> irr::u32 getMaterialCount(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> 1; }</div>
     156<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;  <span class="keyword">virtual</span> irr::video::SMaterial &amp;getMaterial(irr::u32 i);</div>
     157<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMesh(irr::scene::IMesh *ptr);</div>
     158<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;  <span class="keyword">virtual</span> irr::scene::IMesh *getMesh(<span class="keywordtype">void</span>);</div>
     159<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setReadOnlyMaterials(<span class="keywordtype">bool</span> readonly);</div>
     160<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isReadOnlyMaterials(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">false</span>; }</div>
     161<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  <span class="keyword">virtual</span> irr::scene::IShadowVolumeSceneNode *</div>
     162<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;  addShadowVolumeSceneNode(<span class="keyword">const</span> irr::scene::IMesh *shadowMesh = 0,</div>
     163<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;                           irr::s32 <span class="keywordtype">id</span> = -1, <span class="keywordtype">bool</span> zfailmethod = <span class="keyword">true</span>,</div>
     164<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;                           irr::f32 infinity = 1000.0f) {</div>
     165<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <span class="keywordflow">return</span> NULL;</div>
     166<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;  }</div>
     167<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div>
     168<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="keyword">private</span>:</div>
     169<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;  irr::scene::IMesh *mesh;</div>
     170<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;  irr::core::aabbox3d&lt;irr::f32&gt; Box;</div>
     171<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;  irr::video::SMaterial Material;</div>
     172<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;};</div>
     173<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;} <span class="comment">// end namespace simulator</span></div>
     174<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;} <span class="comment">// end namespace flair</span></div>
     175<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div>
     176<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="preprocessor">#endif // MESHSCENENODE_H</span></div>
    171177<div class="ttc" id="namespaceflair_html"><div class="ttname"><a href="namespaceflair.html">flair</a></div><div class="ttdoc">namespace of the flair Framework </div><div class="ttdef"><b>Definition:</b> Ahrs.h:19</div></div>
    172178<div class="ttc" id="classflair_1_1simulator_1_1_mesh_scene_node_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></div><div class="ttdef"><b>Definition:</b> MeshSceneNode.h:26</div></div>
     
    178184  <ul>
    179185    <li class="navelem"><a class="el" href="dir_33c2ee9b1665499374b4225c427cf176.html">igep</a></li><li class="navelem"><a class="el" href="dir_f1fe274389177bd7e17de7949c4ffada.html">flair-src</a></li><li class="navelem"><a class="el" href="dir_3ef62148cf94871b4b6ee5d6e3a989c1.html">lib</a></li><li class="navelem"><a class="el" href="dir_6c18a444e32a4cd48a96c3b539dd8d1b.html">FlairSimulator</a></li><li class="navelem"><a class="el" href="dir_601030f00f475cf118bb493a6f5bdaf5.html">src</a></li><li class="navelem"><b>MeshSceneNode.h</b></li>
    180     <li class="footer">Generated on Wed Dec 5 2018 16:50:42 for Flair by
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