Flair
Framework Libre Air
Blade.h
1 // %flair:license{
2 // This file is part of the Flair framework distributed under the
3 // CECILL-C License, Version 1.0.
4 // %flair:license}
5 // created: 2012/08/22
6 // filename: Blade.h
7 //
8 // author: Guillaume Sanahuja
9 // Copyright Heudiasyc UMR UTC/CNRS 7253
10 //
11 // version: $Id: $
12 //
13 // purpose: classe definissant une Blade
14 //
15 /*********************************************************************/
16 
17 #ifndef BLADE_H
18 #define BLADE_H
19 
20 #include <ISceneNode.h>
21 
22 namespace irr {
23 namespace scene {
24 class IMesh;
25 }
26 }
27 
28 namespace flair {
29 namespace simulator {
30 class MeshSceneNode;
31 class Model;
32 
33 class Blade : public irr::scene::ISceneNode {
34 public:
35  Blade(Model *parent,
36  const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0),
37  bool inverted = false, irr::s32 id = -1);
38 
39  Blade(irr::scene::ISceneNode *parent,
40  const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0),
41  bool inverted = false, irr::s32 id = -1);
42 
43  virtual void OnRegisterSceneNode(void);
44  virtual void render(void);
45  virtual const irr::core::aabbox3d<irr::f32> &getBoundingBox(void) const {
46  return Box;
47  }
48  void SetRotationSpeed(float value);
49 
50 private:
51  irr::scene::IMesh *pale;
52  irr::core::aabbox3d<irr::f32> Box;
53  MeshSceneNode *pale_1, *pale_2;
54  irr::scene::ISceneNodeAnimator *anim;
55 };
56 } // end namespace simulator
57 } // end namespace flair
58 #endif // BLADE_H
namespace of the flair Framework
Definition: Ahrs.h:19
Definition: Blade.h:33
Definition: MeshSceneNode.h:26
Definition: Blade.h:22
Definition: Model.h:55