20 #include <ISceneNode.h>
33 class Blade :
public irr::scene::ISceneNode {
36 const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0),
37 bool inverted =
false, irr::s32
id = -1);
39 Blade(irr::scene::ISceneNode *parent,
40 const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0),
41 bool inverted =
false, irr::s32
id = -1);
43 virtual void OnRegisterSceneNode(
void);
44 virtual void render(
void);
45 virtual const irr::core::aabbox3d<irr::f32> &getBoundingBox(
void)
const {
48 void SetRotationSpeed(
float value);
51 irr::scene::IMesh *pale;
52 irr::core::aabbox3d<irr::f32> Box;
54 irr::scene::ISceneNodeAnimator *anim;
namespace of the flair Framework
Definition: Ahrs.h:19
Definition: MeshSceneNode.h:26