[9] | 1 | // %flair:license{
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| 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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| 4 | // %flair:license}
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[8] | 5 | // created: 2013/03/27
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| 6 | // filename: Gui.h
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant une Gui
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 |
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| 17 | #ifndef GUI_H
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| 18 | #define GUI_H
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| 19 |
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| 20 | #include <Object.h>
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| 21 | #include <EDriverTypes.h>
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| 22 | #include <vector3d.h>
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| 23 |
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| 24 | namespace irr
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| 25 | {
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| 26 | class IrrlichtDevice;
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| 27 | namespace video
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| 28 | {
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| 29 | class ITexture;
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| 30 | }
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| 31 | namespace scene
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| 32 | {
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| 33 | class IAnimatedMesh;
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| 34 | class ISceneManager;
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| 35 | }
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| 36 | }
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| 37 |
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| 38 | namespace flair
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| 39 | {
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| 40 | namespace core
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| 41 | {
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| 42 | class Object;
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| 43 | class Vector3D;
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| 44 | class Euler;
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| 45 | class Quaternion;
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| 46 | }
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| 47 | }
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| 48 |
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| 49 | class Gui_impl;
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| 50 | class Simulator_impl;
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| 51 | class Model_impl;
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| 52 |
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| 53 | namespace flair
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| 54 | {
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| 55 | namespace simulator
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| 56 | {
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| 57 | class Simulator;
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| 58 |
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| 59 | class Gui: public core::Object
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| 60 | {
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| 61 | friend class ::Simulator_impl;
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| 62 |
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| 63 | public:
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| 64 | Gui(const Simulator* parent,std::string name,int app_width, int app_height,int scene_width, int scene_height,std::string media_path,irr::video::E_DRIVER_TYPE driver_type=irr::video::EDT_OPENGL);
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| 65 | ~Gui();
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| 66 | irr::core::vector3df getRotation(void) const;
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| 67 | irr::video::ITexture* getTexture(std::string filename) const;
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| 68 | irr::scene::IAnimatedMesh* getMesh(std::string filename) const;
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| 69 | irr::scene::ISceneManager* getSceneManager(void) const;
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| 70 | float getAspectRatio(void) const;
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| 71 |
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| 72 | protected:
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| 73 | irr::IrrlichtDevice *getDevice(void) const;
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| 74 | void setMesh(std::string file,irr::core::vector3df position = irr::core::vector3df(0,0,0),irr::core::vector3df rotation= irr::core::vector3df(0,0,0),irr::core::vector3df scale= irr::core::vector3df(1,1,1));
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| 75 |
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| 76 | private:
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| 77 | Gui_impl *pimpl_;
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| 78 | };
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| 79 |
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| 80 | /*!
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| 81 | * \brief get Gui
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| 82 | *
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| 83 | * \return the Gui
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| 84 | */
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| 85 | Gui* getGui(void);
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| 86 |
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| 87 | bool noGui(void);
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| 88 |
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| 89 | bool isGlExtensionSupported(const std::string& ext); // check if a extension is supported
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| 90 |
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| 91 | /*!
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| 92 | * \brief Convert to irrlicht scale
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| 93 | *
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| 94 | * \param value value in simulator scale
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| 95 | *
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| 96 | * \return value in irrlicht scale
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| 97 | */
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| 98 | float ToIrrlichtScale(float value);
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| 99 |
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| 100 | /*!
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| 101 | * \brief Convert to simulator scale
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| 102 | *
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| 103 | * \param value value in irrlicht scale
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| 104 | *
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| 105 | * \return value in simulator scale
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| 106 | */
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| 107 | float ToSimulatorScale(float value);
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| 108 |
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| 109 | /*!
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| 110 | * \brief Convert to irrlicht coordinates
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| 111 | *
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| 112 | * irrlicht is left handed and as a different scale
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| 113 | *
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| 114 | * \param vect vector in simulator coordinates
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| 115 | *
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| 116 | * \return vector in irrlicht coordinates
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| 117 | */
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| 118 | irr::core::vector3df ToIrrlichtCoordinates(irr::core::vector3df vect);
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| 119 |
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| 120 | /*!
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| 121 | * \brief Convert to irrlicht coordinates
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| 122 | *
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| 123 | * irrlicht is left handed and as a different scale
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| 124 | *
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| 125 | * \param vect vector in simulator coordinates
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| 126 | *
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| 127 | * \return vector in irrlicht coordinates
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| 128 | */
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| 129 | irr::core::vector3df ToIrrlichtCoordinates(core::Vector3D vect);
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| 130 |
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| 131 | /*!
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| 132 | * \brief Convert to simulator coordinates
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| 133 | *
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| 134 | * irrlicht is left handed and as a different scale
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| 135 | *
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| 136 | * \param vect vector in irrlicht coordinates
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| 137 | *
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| 138 | * \return vector in simulator coordinates
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| 139 | */
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| 140 | core::Vector3D ToSimulatorCoordinates(irr::core::vector3df vect);
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| 141 |
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| 142 | /*!
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| 143 | * \brief Convert to irrlicht orientation
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| 144 | *
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| 145 | * irrlicht is left handed
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| 146 | *
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| 147 | * \param quat quaternion in simulator frame
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| 148 | *
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| 149 | * \return quaternion in irrlicht frame
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| 150 | */
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| 151 | core::Quaternion ToIrrlichtOrientation(core::Quaternion quat);
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| 152 |
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| 153 | } // end namespace simulator
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| 154 | } // end namespace flair
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| 155 | #endif // GUI_H
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