source: flair-dev/trunk/include/FlairSimulator/MeshSceneNode.h @ 13

Last change on this file since 13 was 13, checked in by Bayard Gildas, 5 years ago

formatting script + include reformatted

File size: 1.8 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2012/08/22
6//  filename:   MeshSceneNode.h
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe definissant un IMeshSceneNode
14//
15/*********************************************************************/
16
17#ifndef MESHSCENENODE_H
18#define MESHSCENENODE_H
19
20#include <IMeshSceneNode.h>
21
22namespace flair {
23namespace simulator {
24class Model;
25
26class MeshSceneNode : public irr::scene::IMeshSceneNode {
27public:
28  MeshSceneNode(
29      Model *parent, irr::scene::IMesh *mesh,
30      const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0),
31      const irr::core::vector3df &rotation = irr::core::vector3df(0, 0, 0),
32      irr::video::ITexture *texture = NULL, irr::s32 id = -1);
33
34  virtual void OnRegisterSceneNode(void);
35  virtual void render(void);
36  virtual const irr::core::aabbox3d<irr::f32> &getBoundingBox() const {
37    return Box;
38  }
39  virtual irr::u32 getMaterialCount(void) const { return 1; }
40  virtual irr::video::SMaterial &getMaterial(irr::u32 i);
41  virtual void setMesh(irr::scene::IMesh *ptr);
42  virtual irr::scene::IMesh *getMesh(void);
43  virtual void setReadOnlyMaterials(bool readonly);
44  virtual bool isReadOnlyMaterials(void) const { return false; }
45  virtual irr::scene::IShadowVolumeSceneNode *
46  addShadowVolumeSceneNode(const irr::scene::IMesh *shadowMesh = 0,
47                           irr::s32 id = -1, bool zfailmethod = true,
48                           irr::f32 infinity = 1000.0f) {
49    return NULL;
50  }
51
52private:
53  irr::scene::IMesh *mesh;
54  irr::core::aabbox3d<irr::f32> Box;
55  irr::video::SMaterial Material;
56};
57} // end namespace simulator
58} // end namespace flair
59
60#endif // MESHSCENENODE_H
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