1 | // %flair:license{ |
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2 | // This file is part of the Flair framework distributed under the |
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3 | // CECILL-C License, Version 1.0. |
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4 | // %flair:license} |
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5 | // created: 2012/08/22 |
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6 | // filename: MeshSceneNode.h |
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7 | // |
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8 | // author: Guillaume Sanahuja |
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253 |
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10 | // |
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11 | // version: $Id: $ |
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12 | // |
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13 | // purpose: classe definissant un IMeshSceneNode |
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14 | // |
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15 | /*********************************************************************/ |
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16 | |
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17 | #ifndef MESHSCENENODE_H |
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18 | #define MESHSCENENODE_H |
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19 | |
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20 | #include <IMeshSceneNode.h> |
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21 | |
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22 | namespace flair { |
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23 | namespace simulator { |
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24 | class Model; |
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25 | |
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26 | class MeshSceneNode : public irr::scene::IMeshSceneNode { |
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27 | public: |
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28 | MeshSceneNode( |
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29 | Model *parent, irr::scene::IMesh *mesh, |
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30 | const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0), |
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31 | const irr::core::vector3df &rotation = irr::core::vector3df(0, 0, 0), |
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32 | irr::video::ITexture *texture = NULL, irr::s32 id = -1); |
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33 | |
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34 | MeshSceneNode( |
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35 | irr::scene::ISceneNode *parent, irr::scene::IMesh *mesh, |
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36 | const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0), |
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37 | const irr::core::vector3df &rotation = irr::core::vector3df(0, 0, 0), |
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38 | irr::video::ITexture *texture = NULL, irr::s32 id = -1); |
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39 | |
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40 | virtual void OnRegisterSceneNode(void); |
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41 | virtual void render(void); |
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42 | virtual const irr::core::aabbox3d<irr::f32> &getBoundingBox() const { |
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43 | return Box; |
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44 | } |
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45 | virtual irr::u32 getMaterialCount(void) const { return 1; } |
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46 | virtual irr::video::SMaterial &getMaterial(irr::u32 i); |
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47 | virtual void setMesh(irr::scene::IMesh *ptr); |
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48 | virtual irr::scene::IMesh *getMesh(void); |
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49 | virtual void setReadOnlyMaterials(bool readonly); |
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50 | virtual bool isReadOnlyMaterials(void) const { return false; } |
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51 | virtual irr::scene::IShadowVolumeSceneNode * |
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52 | addShadowVolumeSceneNode(const irr::scene::IMesh *shadowMesh = 0, |
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53 | irr::s32 id = -1, bool zfailmethod = true, |
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54 | irr::f32 infinity = 1000.0f) { |
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55 | return NULL; |
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56 | } |
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57 | |
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58 | private: |
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59 | irr::scene::IMesh *mesh; |
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60 | irr::core::aabbox3d<irr::f32> Box; |
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61 | irr::video::SMaterial Material; |
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62 | }; |
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63 | } // end namespace simulator |
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64 | } // end namespace flair |
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65 | |
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66 | #endif // MESHSCENENODE_H |
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