Last change
on this file since 155 was 137, checked in by Sanahuja Guillaume, 8 years ago |
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1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2012/01/19
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6 | // filename: Ps3Eye.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: objet integrant la camera Ps3Eye
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14 | //
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15 | //
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16 | /*********************************************************************/
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17 |
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18 | #include "Ps3Eye.h"
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19 |
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20 | using std::string;
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21 | using namespace flair::core;
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22 |
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23 | namespace flair {
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24 | namespace sensor {
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25 |
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26 | Ps3Eye::Ps3Eye(string name, int camera_index,
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27 | uint8_t priority)
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28 | : V4LCamera( name, camera_index, 320, 240,
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29 | cvimage::Type::Format::YUYV, priority) {}
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30 |
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31 | Ps3Eye::~Ps3Eye() {}
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32 |
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33 | } // end namespace sensor
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34 | } // end namespace flair
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