Ignore:
Timestamp:
05/31/17 15:54:26 (7 years ago)
Author:
Sanahuja Guillaume
Message:

doc

File:
1 edited

Legend:

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  • trunk/include/FlairSensorActuator/V4LCamera.h

    r13 r50  
    2121namespace core {
    2222class cvimage;
    23 class FrameworkManager;
    2423}
    2524namespace gui {
    26 class GridLayout;
    2725class DoubleSpinBox;
    2826class CheckBox;
     
    4341  *
    4442  * Construct a Camera.
     43        * It will be child of the FrameworkManager.
    4544  *
    46   * \param parent parent
    4745  * \param name name
    4846  * \param camera_index camera index
     
    5250  * \param priority priority of the Thread
    5351  */
    54   V4LCamera(const core::FrameworkManager *parent, std::string name,
     52  V4LCamera(std::string name,
    5553            uint8_t camera_index, uint16_t width, uint16_t height,
    5654            core::cvimage::Type::Format format, uint8_t priority);
     
    6159  */
    6260  ~V4LCamera();
     61 
     62    //hack for ps3eye in hds uav
     63  //TODO: put this in ps3eye class
     64  bool HasProblems(void);
    6365
    6466protected:
     
    118120  */
    119121  virtual void SetContrast(float value);
    120 
     122 
    121123private:
    122124  /*!
     
    140142
    141143  gui::Tab *sensor_tab;
    142   gui::DoubleSpinBox *bright, *exposure, *gain, *contrast, *hue, *sharpness,
    143       *sat;
     144  gui::DoubleSpinBox *bright, *exposure, *gain, *contrast, *hue, *sharpness,*sat;
    144145  gui::CheckBox *autogain, *awb, *autoexposure;
    145146  gui::Label *fps;
     147  bool hasProblems;
    146148};
    147149} // end namespace sensor
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