Changeset 50 in flair-dev for trunk/include/FlairSensorActuator/V4LCamera.h
- Timestamp:
- 05/31/17 15:54:26 (7 years ago)
- File:
-
- 1 edited
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trunk/include/FlairSensorActuator/V4LCamera.h
r13 r50 21 21 namespace core { 22 22 class cvimage; 23 class FrameworkManager;24 23 } 25 24 namespace gui { 26 class GridLayout;27 25 class DoubleSpinBox; 28 26 class CheckBox; … … 43 41 * 44 42 * Construct a Camera. 43 * It will be child of the FrameworkManager. 45 44 * 46 * \param parent parent47 45 * \param name name 48 46 * \param camera_index camera index … … 52 50 * \param priority priority of the Thread 53 51 */ 54 V4LCamera( const core::FrameworkManager *parent,std::string name,52 V4LCamera(std::string name, 55 53 uint8_t camera_index, uint16_t width, uint16_t height, 56 54 core::cvimage::Type::Format format, uint8_t priority); … … 61 59 */ 62 60 ~V4LCamera(); 61 62 //hack for ps3eye in hds uav 63 //TODO: put this in ps3eye class 64 bool HasProblems(void); 63 65 64 66 protected: … … 118 120 */ 119 121 virtual void SetContrast(float value); 120 122 121 123 private: 122 124 /*! … … 140 142 141 143 gui::Tab *sensor_tab; 142 gui::DoubleSpinBox *bright, *exposure, *gain, *contrast, *hue, *sharpness, 143 *sat; 144 gui::DoubleSpinBox *bright, *exposure, *gain, *contrast, *hue, *sharpness,*sat; 144 145 gui::CheckBox *autogain, *awb, *autoexposure; 145 146 gui::Label *fps; 147 bool hasProblems; 146 148 }; 147 149 } // end namespace sensor
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