source: flair-src/trunk/lib/FlairSimulator/src/SimuUsGL.cpp@ 273

Last change on this file since 273 was 245, checked in by Sanahuja Guillaume, 6 years ago

added simupressuresensor

File size: 2.9 KB
RevLine 
[10]1// %flair:license{
[15]2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
[10]4// %flair:license}
[8]5// created: 2014/02/07
6// filename: SimuUsGL.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: Class for a simulation us
14//
15//
16/*********************************************************************/
17#include "SimuUsGL.h"
18#include "Model.h"
[214]19#include <Matrix.h>
[8]20#include <SharedMem.h>
21#include <TabWidget.h>
22#include <Tab.h>
23#include <DoubleSpinBox.h>
24#include <Vector3DSpinBox.h>
25
26#ifdef GL
27#include "Gui.h"
28#include <ISceneNode.h>
29#include <ISceneCollisionManager.h>
30using namespace irr;
31using namespace irr::scene;
32using namespace irr::core;
33#endif
34using namespace flair::core;
35using namespace flair::gui;
36using namespace flair::simulator;
37
[15]38namespace flair {
39namespace sensor {
[158]40SimuUsGL::SimuUsGL(const Model *parent, std::string name, uint32_t modelId,uint32_t deviceId)
41 : SimuUs(parent, name, modelId,deviceId), SensorGL(parent) {
[15]42 Tab *setup_tab = new Tab(parent->GetTabWidget(), name);
43 position = new Vector3DSpinBox(setup_tab->NewRow(), "position", -2, 2, .01);
44 direction = new Vector3DSpinBox(setup_tab->NewRow(), "direction", -2, 2, .01);
[167]45 range = new DoubleSpinBox(setup_tab->NewRow(), "range:", 0, 1000, 1,0,6.);
[8]46}
47
[15]48SimuUsGL::~SimuUsGL() {}
[8]49
[15]50void SimuUsGL::UpdateFrom(const io_data *data) {
51 float value;
[8]52#ifdef GL
[15]53 if (noGui() == true) {
[8]54#endif
[15]55 // todo: utiliser le placement de l'us dans le drone et sa portée
[214]56 Matrix *input = (Matrix *)data;
[245]57 value = input->Value(6, 0);
[15]58 shmem->Write((char *)&value, sizeof(float));
[8]59#ifdef GL
[15]60 }
[8]61
[15]62 if (noGui() == false && data == NULL) {
63 line3d<f32> ray_us; // rayon provenant de l'ultra son
64 vector3df intersection_us; // point intersection us avec le sol
65 triangle3df hitTriangle_us; // triangle intersection us avec le sol
[8]66
[15]67 // get rotation matrix of node - Zeuss must be getRotation not
68 // getRelativeTransformation
69 matrix4 m;
70 m.setRotationDegrees(Node()->getRotation());
[8]71
[15]72 // transform forward vector of us
73 vector3df frv = ToIrrlichtCoordinates(direction->Value());
74 m.transformVect(frv);
75 frv.normalize();
[8]76
[15]77 // transform pos vector of us
78 vector3df pos = ToIrrlichtCoordinates(position->Value());
79 m.transformVect(pos);
[8]80
[15]81 ray_us.start = Node()->getPosition() + pos;
82 ray_us.end = ray_us.start + ToIrrlichtScale(range->Value()) * frv;
83
84 scene::ISceneNode *selectedSceneNode =
85 CollMan()->getSceneNodeAndCollisionPointFromRay(ray_us, intersection_us,
86 hitTriangle_us);
87
88 if (selectedSceneNode) {
89 float value =
90 ToSimulatorScale(ray_us.start.getDistanceFrom(intersection_us));
91 shmem->Write((char *)&value, sizeof(float));
[8]92 }
[15]93 }
[8]94#endif
95}
96
97} // end namespace sensor
98} // end namespace flair
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